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11th May
2016
written by Splash

Title: Undertale
Platform: PC (Steam)
Genre: RPG
Language: English
Company: Toby Fox
Summary: Zelda is usually the uncontested winner for Gamefaqs game of the year bracket polls, but Undertale winning 2015 surprised me. I was suspicious when it happened, but after going through it in 2016, I see that it’s pretty legit.

I’ve heard wind of the craziness of the fandom for Undertale so I’m going to stay away from that as much as I can, so that I can appreciate the game in its purity~ Under construction~
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14th April
2016
written by Splash

Title: Tales of Link テイルズ オブ リンク
Platform: Android
Genre: Turn based RPG?
Language: English
Company: Bandai Namco (TW)
Summary:
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14th April
2016
written by Splash

Title: Pokemon Co-Master
Platform: Android
Genre: Roulette Board Game
Language: Japanese
Company: The Pokemon Company
Summary:
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3rd February
2016
written by Splash

Title: Detective Pikachu ~ Birth of a New Duo~
名探偵ピカチュウ ~新コンビ誕生~
Platform: 3DS
Genre: Cinematic Adventure
Language: Japanese
Company: Creatures Inc., Nintendo
Summary: Ohkawa Tooru~~~~~ Tiny spoilers under the cut.
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16th December
2015
written by Splash

Title: Yoshi’s Woolly World
Platform: Nintendo Wii U
Genre: Action
Language: English
Company: Nintendo
Summary: The developer for Kirby’s Epic Yarn is back with the cutest Yoshi game everrrrr

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17th November
2015
written by Splash

Title: Fantasy War Tactics (Global)
Platform: Android
Genre: Strategy RPG
Language: English
Company: Nexon
Summary: The game starts off decent as a solo experience… except once you step into any social aspect of the game, which is hard to avoid since they all aid the solo experience, it’s a very pay-to-win/ultimate grindfest environment. And even towards late game, the game pushes for SOOOoooo much grinding I just decided to throw in the towel in the end because there wasn’t enough story or attachment to the characters for me to give reason to literally grind a stage 100+ times just to gain a few skill levels. I have better uses for a smartphone than to spend it constantly repeating a stage or letting a game fucking play itself.

Anyway, one of my coworkers summed this up pretty well and I should’ve woken up to the fact before I even dumped another 5 bucks on this (luckily I’ve only spent $7 total on this, and this was money I earned free from doing surveys anyway???…lulz)… but when he asked me what one of my biggest complaints about the game were, and I said “the grind”, he said… “well, yeah that’s because it’s a Korean game” and YEAH THAT SUMS IT UP. I was aware it was a Korean game when I first looked it up, but having this coworker point it out in this specific context hit me. It took me back to my Ragnarok Online days, a game I don’t regret picking up overall, but I DO regret wasting so many of my high school years on it when I look back on it.

The good thing about Fantasy War Tactics is that unlike Ragnarok Online, there’s a solid, linear storyline to follow, and that’s what has kept my interest from my first play. But upon coming towards the end of the original islands, it’s only setting itself up to extend its own storyline in order to get people to play even longer, with longer grinds and longer everything.

Well, I bought the starter pack on Nov 9, 2015 and am planning to wrap up the experience by mid-January (update: done.). Not bad for how little money I spent and ranking ~200th place tier in weekly PVP, but that was at the cost of all the time I spent grinding on it. Fun in the short term, but definitely not something I’m going to keep up for much longer. I’ve already gotten bored of the strategy aspect of the game since that all sums up to the grind in the end. So going back to the roots of the game and just clearing it without so much grind, so that I can enjoy it as a strategy game once again.

It’s a good game for what it is, as long as you don’t get too caught up in that pay-to-win/ultimate grindfest mindset that it tries so hard to seduce you into. The PVP aspects are a decent challenge for anyone who’s into spending ridiculous amounts of time for small victories–in my case there are a lot of other things I’d rather be spending my time on. Was okay for a try, but I’m already bored of it.

Not to mention that various bugs were killing me at a certain point of the game (fortunately, they fixed it), or the constant threat of spending hundreds of hard-earned gems on lame things like expeditions because of the slow button responses, and knowing that people who join in the game later have zero chance of catching up to other people in the game without spending exponentially large real money fortunes, or losing all humanity/sleep in order to do so. I’ll stick to strategy games that don’t give such BS stamina limits like Fire Emblem and Pokemon Mystery Dungeon in that case :V

Game is uninstalled as of January 24.
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8th October
2015
written by Splash

Title: Kirby’s Epic Yarn ヨッシーウールワールド
Platform: Nintendo Wii U
Genre: Action
Language: English
Company: Good-Feel, Nintendo
Summary:
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8th October
2015
written by Splash

Title: Pokémon Rumble U ポケモンスクランブルU Pokémon Scramble U
Platform: Nintendo Wii U
Genre: Action
Language: English
Company: Ambrella, Nintendo
Summary:

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24th September
2015
written by Splash

Title: Pokemon Super Mystery Dungeon ポケモン超不思議のダンジョン
Platform: 3DS
Genre: Dungeon Crawler
Language: Japanese
Company: Spike Chunsoft
Summary: Haven’t played the Pokemon Mystery Dungeon (PMD) series since the GBA one and parts of its sequel. Let’s see how far I get with this!

Enjoying pokemon super mystery dungeon a bit more than I thought I would so far, I know ppl on gamefaqs were lamenting that “catching them all” got too easy for their taste, but it’s fine for me. Spare me the mindless grinding & give more reward for time!
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1st September
2015
written by Splash

Title: ねこあつめ
Platform: Android
Genre: Casual
Language: Japanese
Company: Hit-Point Co., Ltd.
Summary: I call it, there will be a v2 some day with “updated” graphics and even more kitty goodness to expand the fun. XD;;;??? I don’t know. It’s just that there hasn’t been any updates to the original app so I wonder.

ALSO, DO YOU SEE THIS, OTHER JAPANESE DEVELOPERS. 40% of the players for this app are from overseas. DO YOU SEE WHY YOU SHOULDN’T REGION BLOCK THINGS…
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