{"id":1654,"date":"2012-12-13T20:05:21","date_gmt":"2012-12-14T04:05:21","guid":{"rendered":"https:\/\/majinken.pmsinfirm.org\/?p=1654"},"modified":"2014-03-25T12:29:08","modified_gmt":"2014-03-25T19:29:08","slug":"3ds-inazuma-eleven-go-chrono-stone-neppuuraimei","status":"publish","type":"post","link":"https:\/\/majinken.pmsinfirm.org\/?p=1654","title":{"rendered":"3DS &#8211; Inazuma Eleven GO Chrono Stone Neppuu\/Raimei"},"content":{"rendered":"<p><center><img decoding=\"async\" src=\"http:\/\/ic.pics.livejournal.com\/splash\/92726\/1283615\/1283615_300.jpg\"><img decoding=\"async\" src=\"http:\/\/ic.pics.livejournal.com\/splash\/92726\/1283420\/1283420_300.jpg\"><\/center><\/p>\n<p><strong>Title:<\/strong> Inazuma Eleven GO Chrono Stone Neppuu\/Raimei<br \/>\n\u30a4\u30ca\u30ba\u30de\u30a4\u30ec\u30d6\u30f3GO2 \u30af\u30ed\u30ce\u30fb\u30b9\u30c8\u30fc\u30f3 [\u30e9\u30a4\u30e1\u30a4] \u30a4\u30ca\u30ba\u30de\u30a4\u30ec\u30d6\u30f3GO2 \u30af\u30ed\u30ce\u30fb\u30b9\u30c8\u30fc\u30f3 [\u30cd\u30c3\u30d7\u30a6]<br \/>\n<strong>Console:<\/strong> 3DS<br \/>\n<strong>Genre:<\/strong> Super-dimensional soccer RPG<br \/>\n<strong>Language:<\/strong> Japanese<br \/>\n<strong>Company:<\/strong> LEVEL-5<br \/>\n<strong>Summary:<\/strong> Beat main story on Neppuu at 25 hours, Team level 44~ Will play through Raimei when I get through a long backlog of other things. XD;<br \/>\n<!--more--><strong>Sound:<\/strong><br \/>\n<strong>Gameplay:<\/strong><br \/>\n<strong>Replay Value:<\/strong><br \/>\n<strong>Overall:<\/strong> 10\/10. I base this score on gameplay improvements, addition of Armed and Mixi-Max to the battle system, bringing back lots of the DS characters, other small gameplay improvements, and just overall replay value. The first GO game left quite a bit left to be desired, and it got fixed up in Chrono Stone, and more. It can only get even better from here, I&#8217;m sure.<\/p>\n<p>Game mechanic changes:<br \/>\n-Buu, the analog stick doesn&#8217;t move along dialogue anymore. At least the left arrow pad does in its stead, but I preferred the analog stick.<br \/>\n-Seems they went back to using 2-d portraits more often than the 3-d models, which I&#8217;m glad for. Definitely prefer the 2-d. Also, there are a lot more character sprites on-screen at any time anyway, so it only makes sense to use the 2-d portraits instead of the 3-d ones which cover most of the screen. I also noticed in the original GO game, the 2-d portraits during the story were TINY, but they&#8217;ve fixed the size this time.<\/p>\n<p>Battles\/Matches:<br \/>\n-&#8220;Power&#8221; numbers visible with every move now. A little distracting, but an interesting addition nonetheless.<br \/>\n-Natural GP\/TP recovery&#8230;! Assuming it&#8217;s faster on bench then out in the playing field, but it happens on both.<br \/>\n-They fixed what was most terrible in the original GO game. Replays can be skipped with a simple tap.<br \/>\n-Goalkeeper moves can be skipped in free battles now. As well as Avatars and all their moves, etc. Basically anything with a scene cut. Finally!!<br \/>\n-Moves can be skipped in extra tournaments as well. Yessss.<br \/>\n-Left or right at each player mark instead of the dodge\/breakthrough options. It also makes story matches much longer. They don&#8217;t impact free battles\/extra matches as much since everything else can be skipped.<br \/>\n-Time passing is set for each move made regardless of whether you watch the scene cut or skip it. In the previous games, they made it a &#8220;tip&#8221; to skip the scenes for free battles to save time if you needed to. But honestly, I prefer this new way. Yay~<br \/>\n-When Avatar or Miximax occurs, the other side is given the opportunity to let out an Avatar or Miximax at the same time.<br \/>\n-The whistle for end of first and second half comes exactly at 15:00 or 30:00 (or as soon as a cut scene is done within that range) unless there are actual fouls, then there is some extra time.<br \/>\n-At start of second half, waiting countdown for Avatar\/Miximax\/etc is carried over from first half instead of reset.<br \/>\n-Player icons on map that you can challenge (VS pops up when you approach them), can be challenged multiple times in a row instead of having to fight other player icons.<\/p>\n<p>more later~<\/p>\n<p>1st week sales:<br \/>\nInazuma Eleven: 41,474<br \/>\nInazuma Eleven 2: 280,597<br \/>\nInazuma Eleven 3: 505,161<br \/>\nInazuma Eleven 3 Ogre: 175,604<br \/>\nInazuma Eleven GO Shine\/Dark: 135,259<br \/>\nInazuma Eleven GO 2 Neppuu\/Raimei: 168,179<br \/>\nInazuma Eleven Go Galaxy Big Bang\/Supernova: 91,643<\/p>\n<p><strong>Title: Inazuma Eleven GO2 Chrono Stone Raimei<br \/>\n\u30a4\u30ca\u30ba\u30de\u30a4\u30ec\u30d6\u30f3GO2 \u30af\u30ed\u30ce\u30fb\u30b9\u30c8\u30fc\u30f3 [\u30e9\u30a4\u30e1\u30a4]<\/strong><br \/>\n<strong>Released<\/strong>: December 13, 2012<br \/>\n<a href=\"http:\/\/www.play-asia.com\/SOap-23-28-change_language-83-3gfr-71-18m-49-en-84-j-70-5gi5.html\" title=\"\">Buy Inazuma Eleven GO2 Chrono Stone Raimei at Play-Asia.com<\/a><br \/>\n<a href=\"http:\/\/www.cdjapan.co.jp\/aff\/click.cgi\/PytJTGW7Lok\/3166\/A898975\/detailview.html?KEY=CTR-P-ARAJ\">Also available at CDJapan<\/a> and <a href=\"http:\/\/track.webgains.com\/click.html?wgcampaignid=124199&#038;wgprogramid=1120&#038;wgtarget=http:\/\/www.yesasia.com\/us\/inazuma-eleven-go-2-chrono-stone-raimei-3ds-japan-version\/1031748396-0-0-0-en\/info.html\">YesAsia<\/a><\/p>\n<p><strong>Title: Inazuma Eleven GO2 Chrono Stone Neppuu<br \/>\n\u30a4\u30ca\u30ba\u30de\u30a4\u30ec\u30d6\u30f3GO2 \u30af\u30ed\u30ce\u30fb\u30b9\u30c8\u30fc\u30f3 [\u30cd\u30c3\u30d7\u30a6]<\/strong><br \/>\n<strong>Released<\/strong>: December 13, 2012<br \/>\n<a href=\"http:\/\/www.play-asia.com\/SOap-23-28-change_language-83-3gfr-71-18m-49-en-84-j-70-5gid.html\" title=\"\">Buy Inazuma Eleven GO2 Chrono Stone Neppuu at Play-Asia.com<\/a><br \/>\n<a href=\"http:\/\/www.cdjapan.co.jp\/aff\/click.cgi\/PytJTGW7Lok\/3166\/A898975\/detailview.html?KEY=CTR-P-ANPJ\">Also available at CDJapan<\/a> and <a href=\"http:\/\/track.webgains.com\/click.html?wgcampaignid=124199&#038;wgprogramid=1120&#038;wgtarget=http:\/\/www.yesasia.com\/us\/inazuma-eleven-go-2-chrono-stone-neppuu-3ds-japan-version\/1031748397-0-0-0-en\/info.html\">YesAsia<\/a><\/p>\n<p><a href=\"http:\/\/www51.atwiki.jp\/inazumago2cs\/\">atwiki<\/a><br \/>\n<a href=\"http:\/\/enjoi.sakura.ne.jp\/inazuma_go2_wiki\/\">sakura<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Title: Inazuma Eleven GO Chrono Stone Neppuu\/Raimei \u30a4\u30ca\u30ba\u30de\u30a4\u30ec\u30d6\u30f3GO2 \u30af\u30ed\u30ce\u30fb\u30b9\u30c8\u30fc\u30f3 [\u30e9\u30a4\u30e1\u30a4] \u30a4\u30ca\u30ba\u30de\u30a4\u30ec\u30d6\u30f3GO2 \u30af\u30ed\u30ce\u30fb\u30b9\u30c8\u30fc\u30f3 [\u30cd\u30c3\u30d7\u30a6] Console: 3DS Genre: Super-dimensional soccer RPG Language: Japanese Company: LEVEL-5 Summary: Beat main story on Neppuu at 25 hours, Team level 44~ Will play through Raimei when I get through a long backlog of other things. XD;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[60],"tags":[35,54,29,11],"class_list":["post-1654","post","type-post","status-publish","format-standard","hentry","category-3ds","tag-35","tag-inazuma-eleven","tag-level-5","tag-rpg"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p16zCk-qG","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=\/wp\/v2\/posts\/1654","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1654"}],"version-history":[{"count":18,"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=\/wp\/v2\/posts\/1654\/revisions"}],"predecessor-version":[{"id":1907,"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=\/wp\/v2\/posts\/1654\/revisions\/1907"}],"wp:attachment":[{"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1654"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1654"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1654"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}