{"id":1480,"date":"2012-08-30T10:16:29","date_gmt":"2012-08-30T17:16:29","guid":{"rendered":"https:\/\/majinken.pmsinfirm.org\/?p=1480"},"modified":"2013-01-18T15:55:34","modified_gmt":"2013-01-18T23:55:34","slug":"psp-mobile-suit-gundam-age-cosmic-drive","status":"publish","type":"post","link":"https:\/\/majinken.pmsinfirm.org\/?p=1480","title":{"rendered":"PSP &#8211; Mobile Suit Gundam AGE: Cosmic Drive"},"content":{"rendered":"<p><strong>Title:<\/strong> Mobile Suit Gundam AGE: Cosmic Drive \u6a5f\u52d5\u6226\u58eb\u30ac\u30f3\u30c0\u30e0AGE \u30b3\u30ba\u30df\u30c3\u30af\u30c9\u30e9\u30a4\u30d6<br \/>\n<strong>Platform:<\/strong> PSP<br \/>\n<strong>Genre:<\/strong> Action RPG<br \/>\n<strong>Language:<\/strong> Japanese<br \/>\n<strong>Company:<\/strong> Bandai Namco \/ LEVEL-5<br \/>\n<strong>Summary:<\/strong> I&#8217;m comparing this game to <a href=\"https:\/\/majinken.pmsinfirm.org\/?p=956\">Danball Senki<\/a> like a sore thumb because it just has to be done.<\/p>\n<p>Let me say this upfront: <b><font size=6>Danball Senki\/Boost > this game<\/b><\/font><br \/>\nThis game has a few interface improvements, but for a better experience in all aspects in general, go with Danball Senki.<br \/>\nIn all seriousness, just from the sales, Gundam Age hardly sold 36k its first week, compared with Danball Senki Baku Boost which did almost 56k, and that&#8217;s just a port (not to mention there were 2 releases of the same game on the PSP which had pretty far more amazing sales for a pilot title). Of course, sales can only say so much. Play and compare both games yourself if you think I&#8217;m being overly biased.<\/p>\n<p><center><img decoding=\"async\" src=\"https:\/\/majinken.pmsinfirm.org\/images\/PSP%20-%20Gundam%20AGE\/snap040.bmp\"><\/center><br \/>\nIgnore the 2010 date, I saw that afterwards and then fixed it on my PSP. XD<\/p>\n<p>But yeah, beat it in less than 13 hours. Someone doing a crazy rush play and skipping all the dialogue\/cutscenes should easily be able to do it in less than 10, maybe 5 hours ._.<\/p>\n<p>Like I mentioned earlier, it&#8217;s got a few mechanical improvements I&#8217;d like to see in the upcoming Danball Senki W game as well (direction pad + L + R also allowed for text scrolling [this was implemented], instant map moving with the Select button, can skip all dialogue screens and not just pre-rendered cutscenes, customizing reserved players without having to change teams), but otherwise it&#8217;s just WAY TOO SIMILAR. 8|<\/p>\n<p>From my understanding, the only difference between this and Universe Accel is that Universe Accel has a lot of the older &#8220;classic&#8221; Gundam series as exclusives, while Cosmic Drive has the more ikemen ones (Wing, SEED, 00). Someone feel free to tell me if there&#8217;s more to it. Because otherwise I&#8217;m not touching Universe Accel, this game hasn&#8217;t interested me enough to do more than one playthrough. XD<br \/>\n<!--more--><strong>Story:<\/strong> 7. Follows the anime more to the book than Danball or Inazuma do&#8230; which means it kind of lost my interest all throughout. Since it&#8217;s just rehashing the same thing. There was maybe one thing slightly different about each chapter, but rarely anything different enough to make me go &#8220;ooooo.&#8221; A couple different moments would be THE SCENE with Yurin and a further glimpse into young-adult Flit. However, I was very disappointed they didn&#8217;t go anywhere with young-adult Asemu, especially since he&#8217;s my favorite of the 3 guys. :\\<br \/>\n<strong>Characters:<\/strong> 8. This and Story section overlap a lot, lol. I feel like this is a mix version of Hino&#8217;s Inazuma and Danball stories, the version where people just DIE instead of stick around to have a chance to repent for their actions. A whole lotta tragedy, which I guess is a staple for Gundam. In that way, there&#8217;s a lot of \u865a\u3057\u3044 (empty) feeling to it. It&#8217;s not what I like. XD; The whole story is very clearly meant to make the men in the 3 generations shine and get to live their lives to the fullest, yada yada. There&#8217;s so much formula to these characters, I can&#8217;t say I&#8217;m particularly touched or turned off. The one thing I did think was cool in the whole story\/characters was SUPER PILOT NI NARUN DA.<br \/>\n<strong>Graphics:<\/strong> 9. I was disappointed at first because the graphics are soooo effing aliased and the anime cutscenes looked exactly the same as the anime version. There are a few game-exclusive anime cutscenes later on, and you get used to the aliased graphics, but it&#8217;s still not that great. XD I would have much preferred the 2-d portraits that Danball Senki uses. Gameplay-wise, it&#8217;s about as good as Danball at least (only the original game. W has some further improvements that make AGE obsolete already :V).<br \/>\n<strong>Sound:<\/strong> 9. It has a few strong tracks and the music overall is pleasant to listen to, but I have to say Danball Senki music is a full level above it. XD<br \/>\n<strong>Gameplay:<\/strong> 8. Although there are some elements different from Danball Senki, I have to say so far I&#8217;m unimpressed with the changes in the Gundam AGE game. I&#8217;ve won most of my boss battles by just hit and running with a long-range weapon. The AI is rarely smart enough to charge towards me to cover the distance, so when they don&#8217;t it makes for a very boring battle. Also, it takes too many battles to level up in the game, and the battle system isn&#8217;t as fun as Danball in the first place, so I&#8217;m resorting to beating it as fast as I can so I can move on&#8230;<\/p>\n<p>The only time I really ENJOYED the battles was when I finally got AGE-FX at the last chapter, because of its O-button skill. And there was one rather fun mission where it was 3 versus like 5 for a few rounds in a row. I never once used Burst Mode though.<\/p>\n<p>Still&#8230; I beat the last chapter at pilot level 32 without any game overs, when they recommended something like 47. That would be a LOT harder to get away with in the Danball Senki game.<br \/>\n<strong>Replay Value:<\/strong> There&#8217;s quite a lot of ad-hoc play that could be explored, but same goes for Danball Senki. Since I don&#8217;t have anyone to ad-hoc with, I&#8217;ll refrain from scoring this part again.<br \/>\n<strong>Overall:<\/strong> 8\/10. This is my generous score for it, scored down for&#8230;<br \/>\n-0.5 = Aliased graphics and some recycled anime cutscenes<br \/>\n-0.3 = Decent but not excelling music<br \/>\n-0.5 = Awkward boss gameplay and lack of customizing for story mode missions (at least in Danball there are a lot of battles where you&#8217;re allowed to use your customized LBX, AND you can change team members midbattle, but none of this is available on Gundam)<br \/>\n-0.7 = Short story mode and lack of difficulty<\/p>\n<p>Considering I gave Danball Senki a 10 even before Boost was out, this is my say on it. It seems LEVEL-5 was supposed to be the developer for it but Bandai NAMCO gets all the final line credit, so I&#8217;m a bit confused on the exact get-down of what happened to bring such lackluster to the game. Parts of me want to say all LEVEL-5 did was hand down their skeleton for Danball Senki, have Hino send his story over (although he did script a lot of the anime series), and then Bandai NAMCO did the rest ._.;<\/p>\n<p>Still, I guess if you&#8217;re a total Gundam nostalgiahetero, you&#8217;ll enjoy the crossplay missions to unlock the Gundams from the other series. Since I&#8217;m not much of a mech fan in the first place and I prefer the gaming experience, to me, the entire lackluster battle system isn&#8217;t worth dealing with and I&#8217;d have a more enjoyable time with Danball Senki.<\/p>\n<p>*edit Sep 21* Now that the anime has ended and I&#8217;ve finished watching it, I have to say even the anime did a better job overall than the game. I gave it a 7\/10 on my anime list, which is lower than my 8\/10 for the game, but in terms of anime, I don&#8217;t give anything higher than a 7 unless I really ENJOYED some part of it. The whole series felt more like a watch by duty thing, for keeping up with LEVEL-5 projects and Gundam at the same time. My bottom line is still the same; if you have to pick between exploring only this series or Danball Senki, don&#8217;t bother with AGE. Go with Danball Senki.<\/p>\n<p><a href=\"http:\/\/www.play-asia.com\/SOap-23-28-change_language-83-3gfr-71-9f-49-en-84-j-70-4uh3.html\">Buy from Play-Asia<\/a><br \/>\n<a href=\"https:\/\/majinken.pmsinfirm.org\/gallery.php?sort=nameASC&#038;perPage=15&#038;album=PSP%20-%20Gundam%20AGE\">Screenshots (some mild spoilers)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Title: Mobile Suit Gundam AGE: Cosmic Drive \u6a5f\u52d5\u6226\u58eb\u30ac\u30f3\u30c0\u30e0AGE \u30b3\u30ba\u30df\u30c3\u30af\u30c9\u30e9\u30a4\u30d6 Platform: PSP Genre: Action RPG Language: Japanese Company: Bandai Namco \/ LEVEL-5 Summary: I&#8217;m comparing this game to Danball Senki like a sore thumb because it just has to be done. Let me say this upfront: Danball Senki\/Boost > this game This game has a few [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[6],"tags":[34,45,29,11],"class_list":["post-1480","post","type-post","status-publish","format-standard","hentry","category-psp","tag-34","tag-bandai-namco","tag-level-5","tag-rpg"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p16zCk-nS","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=\/wp\/v2\/posts\/1480","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1480"}],"version-history":[{"count":24,"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=\/wp\/v2\/posts\/1480\/revisions"}],"predecessor-version":[{"id":1483,"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=\/wp\/v2\/posts\/1480\/revisions\/1483"}],"wp:attachment":[{"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/majinken.pmsinfirm.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}