Posts Tagged ‘Level-5’

14th February
2020
written by Splash

Title: Ni no Kuni 2
Platform: PSP
Genre: Action RPG
Language: Japanese
Company: Bandai Namco
Summary: Err I played this sometime early in 2019 I think? I completely forgot to write up a review for it probably because I was too preoccupied with other things later on, nothing particularly big or anything though. I think the game took me around 35-40 hours doing the same as I did for the original game, doing whatever sidequests I could do that didn’t involve too much extra work.
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20th December
2019
written by Splash

Title: Inazuma Eleven SD イナズマイレブン SD
Platform: Android / iOS
Genre: Action
Language: Japanese
Company: LEVEL-5
Summary: review was written 12/20 and I don’t intend to play beyond the few hours, so just small points.
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7th December
2013
written by Splash

Title: Inazuma Eleven GO Galaxy Big Bang
イナズマイレブンGO ギャラクシー ビッグバン
Inazuma Eleven GO Galaxy Supernova
イナズマイレブンGO ギャラクシー スーパーノヴァ
Platform: 3DS
Genre: RPG
Language: Japanese
Company: LEVEL-5
Summary: Starting on Supernova. Beat it in around 22 hours, sidetracking a few hours to explore and do extra tournaments before the final match.
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20th August
2013
written by Splash

Title: Danball Senki Wars ダンボール戦機ウォーズ
Platform: 3DS
Genre: Strategy + Action RPG
Language: Japanese
Company: Level-5, tri-Ace (development)
Summary: Bummed about the one month delay… Was fine waiting for it.
I will also be forever bummed that they’ve moved off the Vita altogether. 3DS graphics are so inferior to it.
But yeah… my bottom line if the rest of the review is tl;dr… DANBALL SENKI AND DANBALL SENKI W ARE BETTER.
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4th February
2013
written by Splash

Title: Ni no Kuni
Platform: PSP
Genre: Monster raising, RPG
Language: Japanese
Company: Bandai Namco
Summary: It took me a long time to realize, but the fact that they’re releasing the game internationally under the Japanese title instead of something like “Kingdom of Ni” is stating something in itself. Dual audio, I am ready for you.

I’ve beaten the game at under 35 hours, including a lot of sidetracking for doing as many sidequests I could do without going too far out of my way just to complete the sidequest list.
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11th January
2013
written by Splash

Title: Professor Layton vs. Ace Attorney (Gyakuten Saiban) レイトン教授vs逆転裁判
Platform: 3DS
Genre: Puzzle, Mystery
Language: Japanese
Company: LEVEL-5, Capcom
Summary: Cleared it!! Will check my exact gameplay later but it was around 20 hours.
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20th December
2012
written by Splash

Title: Inazuma Eleven Everyday!!
Console: 3DS
Genre: Real-Time Simulator
Language: Japanese
Company: LEVEL-5
Summary: Play log under the cut~
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13th December
2012
written by Splash

Title: Inazuma Eleven GO Chrono Stone Neppuu/Raimei
イナズマイレブンGO2 クロノ・ストーン [ライメイ] イナズマイレブンGO2 クロノ・ストーン [ネップウ]
Console: 3DS
Genre: Super-dimensional soccer RPG
Language: Japanese
Company: LEVEL-5
Summary: Beat main story on Neppuu at 25 hours, Team level 44~ Will play through Raimei when I get through a long backlog of other things. XD;
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18th October
2012
written by Splash

Title: Danball Senki W (ダンボール戦機W)
Console: PSP
Genre: Action RPG
Language: Japanese
Company: Level-5 (with development by Tri-Ace)
Summary: Cleared the Vita version, screenshots up! Also cleared the Ranking Battle on Vita. Details in the review.
Cleared the game on the PSP before I started the Vita version (in less than 30 hours)! Lots of screenshots and stuff up. My Vita version finally arrived on November 6 (and congrats Obama!! What a memorable day).

Grinding on this game post-story is a whole ton easier than Boost, which is GREAT. I finally can actually get characters and parts to level 200 without playing hundreds of ridiculous hours.

Just to clear things up early on, and I cannot stress this enough:
PLAY DANBALL SENKI BOOST (or Baku Boost) BEFORE PLAYING THIS GAME. Even if you’ve watched the anime, you should still play the original game first. The original game experience is unique in itself. I dare say the experience of the original game is just better overall at this point, even if W has lots of great new features to it.

Review for Danball Senki/Boost is here
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30th August
2012
written by Splash

Title: Mobile Suit Gundam AGE: Cosmic Drive 機動戦士ガンダムAGE コズミックドライブ
Platform: PSP
Genre: Action RPG
Language: Japanese
Company: Bandai Namco / LEVEL-5
Summary: I’m comparing this game to Danball Senki like a sore thumb because it just has to be done.

Let me say this upfront: Danball Senki/Boost > this game
This game has a few interface improvements, but for a better experience in all aspects in general, go with Danball Senki.
In all seriousness, just from the sales, Gundam Age hardly sold 36k its first week, compared with Danball Senki Baku Boost which did almost 56k, and that’s just a port (not to mention there were 2 releases of the same game on the PSP which had pretty far more amazing sales for a pilot title). Of course, sales can only say so much. Play and compare both games yourself if you think I’m being overly biased.


Ignore the 2010 date, I saw that afterwards and then fixed it on my PSP. XD

But yeah, beat it in less than 13 hours. Someone doing a crazy rush play and skipping all the dialogue/cutscenes should easily be able to do it in less than 10, maybe 5 hours ._.

Like I mentioned earlier, it’s got a few mechanical improvements I’d like to see in the upcoming Danball Senki W game as well (direction pad + L + R also allowed for text scrolling [this was implemented], instant map moving with the Select button, can skip all dialogue screens and not just pre-rendered cutscenes, customizing reserved players without having to change teams), but otherwise it’s just WAY TOO SIMILAR. 8|

From my understanding, the only difference between this and Universe Accel is that Universe Accel has a lot of the older “classic” Gundam series as exclusives, while Cosmic Drive has the more ikemen ones (Wing, SEED, 00). Someone feel free to tell me if there’s more to it. Because otherwise I’m not touching Universe Accel, this game hasn’t interested me enough to do more than one playthrough. XD
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