Android

9th March
2017
written by Splash

Title: Tales of the Rays テイルズ オブ ザ レイズ
Platform: Android
Genre: Action RPG
Language: Japanese
Company: Bandai Namco
Summary:
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22nd February
2017
written by Splash

Title: Pokemon GO
Platform: Android
Genre: Real-time adventure
Language: Japanese/English
Company: Niantic
Summary: Oops, I’m rank 35 as of this post and just forgot to ever put an entry up for the biggest mobile game of all time. 8D;;; I laugh whenever scrubs go “People still play this game?”
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5th February
2017
written by Splash

Title: Fire Emblem Heroes ファイアーエムブレム ヒーローズ
Platform: Android
Genre: Strategy RPG
Language: Japanese/English
Company: Nintendo, Intelligent Systems
Summary: Blogging about this a bit on my regular blog~
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14th April
2016
written by Splash

Title: Tales of Link テイルズ オブ リンク
Platform: Android
Genre: Turn based RPG?
Language: English
Company: Bandai Namco (TW)
Summary:
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14th April
2016
written by Splash

Title: Pokemon Co-Master ポケコマ ポケモンコマスター
Platform: Android
Genre: Roulette Board Game
Language: Japanese
Company: The Pokemon Company
Summary:
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17th November
2015
written by Splash

Title: Fantasy War Tactics (Global)
Platform: Android
Genre: Strategy RPG
Language: English
Company: Nexon
Summary: The game starts off decent as a solo experience… except once you step into any social aspect of the game, which is hard to avoid since they all aid the solo experience, it’s a very pay-to-win/ultimate grindfest environment. And even towards late game, the game pushes for SOOOoooo much grinding I just decided to throw in the towel in the end because there wasn’t enough story or attachment to the characters for me to give reason to literally grind a stage 100+ times just to gain a few skill levels. I have better uses for a smartphone than to spend it constantly repeating a stage or letting a game fucking play itself.

Anyway, one of my coworkers summed this up pretty well and I should’ve woken up to the fact before I even dumped another 5 bucks on this (luckily I’ve only spent $7 total on this, and this was money I earned free from doing surveys anyway???…lulz)… but when he asked me what one of my biggest complaints about the game were, and I said “the grind”, he said… “well, yeah that’s because it’s a Korean game” and YEAH THAT SUMS IT UP. I was aware it was a Korean game when I first looked it up, but having this coworker point it out in this specific context hit me. It took me back to my Ragnarok Online days, a game I don’t regret picking up overall, but I DO regret wasting so many of my high school years on it when I look back on it.

The good thing about Fantasy War Tactics is that unlike Ragnarok Online, there’s a solid, linear storyline to follow, and that’s what has kept my interest from my first play. But upon coming towards the end of the original islands, it’s only setting itself up to extend its own storyline in order to get people to play even longer, with longer grinds and longer everything.

Well, I bought the starter pack on Nov 9, 2015 and am planning to wrap up the experience by mid-January (update: done.). Not bad for how little money I spent and ranking ~200th place tier in weekly PVP, but that was at the cost of all the time I spent grinding on it. Fun in the short term, but definitely not something I’m going to keep up for much longer. I’ve already gotten bored of the strategy aspect of the game since that all sums up to the grind in the end. So going back to the roots of the game and just clearing it without so much grind, so that I can enjoy it as a strategy game once again.

It’s a good game for what it is, as long as you don’t get too caught up in that pay-to-win/ultimate grindfest mindset that it tries so hard to seduce you into. The PVP aspects are a decent challenge for anyone who’s into spending ridiculous amounts of time for small victories–in my case there are a lot of other things I’d rather be spending my time on. Was okay for a try, but I’m already bored of it.

Not to mention that various bugs were killing me at a certain point of the game (fortunately, they fixed it), or the constant threat of spending hundreds of hard-earned gems on lame things like expeditions because of the slow button responses, and knowing that people who join in the game later have zero chance of catching up to other people in the game without spending exponentially large real money fortunes, or losing all humanity/sleep in order to do so. I’ll stick to strategy games that don’t give such BS stamina limits like Fire Emblem and Pokemon Mystery Dungeon in that case :V

Game is uninstalled as of January 24.
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1st September
2015
written by Splash

Title: ねこあつめ
Platform: Android
Genre: Casual
Language: Japanese
Company: Hit-Point Co., Ltd.
Summary: I call it, there will be a v2 some day with “updated” graphics and even more kitty goodness to expand the fun. XD;;;??? I don’t know. It’s just that there hasn’t been any updates to the original app so I wonder.

ALSO, DO YOU SEE THIS, OTHER JAPANESE DEVELOPERS. 40% of the players for this app are from overseas. DO YOU SEE WHY YOU SHOULDN’T REGION BLOCK THINGS…
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10th April
2015
written by Splash

Title: Pokemon Shuffle / PokeToru
Platform: 3DS, Android
Genre: Puzzle
Language: Japanese
Company: Nintendo
Summary: People complain about any f2p game if they have in-app purchases… but honestly this was better than rumble world in terms of f2p accessibility. I’ve yet to make a single purchase but I can get everything available with a bit of effort on a daily basis, and not even daily is necessary. All you need to do is farm Meowth stage for coins.

^- At least on the 3DS version. I tried the mobile version for a while, and after seeing how nerfed the Meowth stage, on top of EVERYTHING being more expensive, I’m sticking with the 3DS version. It is, after all, Nintendo’s public intent that their mobile games are a mere extension to get their audience to play the games on their home consoles in the end.
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31st December
2014
written by Splash

Title: Chain Chronicle (Global) チェインクロニクル
Platform: Android
Genre: Action + Tower Defense RPG
Language: English
Company: SEGA (Published by gumi)
Summary: January 2016: RIP Chain Chronicle. I kind of saw it coming ever since lackluster response from v2 tbh, but didn’t think it’d come as fast as it did.
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