PSP

8th September
2012
written by Splash

Title: 源狼 ~GENROH~
Platform: PSP
Genre: Otome
Language: Japanese
Company: Idea Factory
Summary: I wish this game had been available for me to play back in college when I was studying historic Japanese literature. It would’ve helped me in remembering at least the NAMES of important characters from the Tale of the Heike and which side they were on, lawl. Minamoto no Yoshitsune~~~ /love The game also covers a few important events from the tale that would’ve helped me too. xD
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8th September
2012
written by Splash

Title: unENDing Bloody Call アンエンディング ブラッディ コール
Platform: PSP
Genre: Otome
Language: Japanese
Company: Asgard, BlueMoon
Summary: Youkyan needs more roles like this |D…
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30th August
2012
written by Splash

Title: Mobile Suit Gundam AGE: Cosmic Drive 機動戦士ガンダムAGE コズミックドライブ
Platform: PSP
Genre: Action RPG
Language: Japanese
Company: Bandai Namco / LEVEL-5
Summary: I’m comparing this game to Danball Senki like a sore thumb because it just has to be done.

Let me say this upfront: Danball Senki/Boost > this game
This game has a few interface improvements, but for a better experience in all aspects in general, go with Danball Senki.
In all seriousness, just from the sales, Gundam Age hardly sold 36k its first week, compared with Danball Senki Baku Boost which did almost 56k, and that’s just a port (not to mention there were 2 releases of the same game on the PSP which had pretty far more amazing sales for a pilot title). Of course, sales can only say so much. Play and compare both games yourself if you think I’m being overly biased.


Ignore the 2010 date, I saw that afterwards and then fixed it on my PSP. XD

But yeah, beat it in less than 13 hours. Someone doing a crazy rush play and skipping all the dialogue/cutscenes should easily be able to do it in less than 10, maybe 5 hours ._.

Like I mentioned earlier, it’s got a few mechanical improvements I’d like to see in the upcoming Danball Senki W game as well (direction pad + L + R also allowed for text scrolling [this was implemented], instant map moving with the Select button, can skip all dialogue screens and not just pre-rendered cutscenes, customizing reserved players without having to change teams), but otherwise it’s just WAY TOO SIMILAR. 8|

From my understanding, the only difference between this and Universe Accel is that Universe Accel has a lot of the older “classic” Gundam series as exclusives, while Cosmic Drive has the more ikemen ones (Wing, SEED, 00). Someone feel free to tell me if there’s more to it. Because otherwise I’m not touching Universe Accel, this game hasn’t interested me enough to do more than one playthrough. XD
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1st August
2012
written by Splash

Title: Renai Banchou 2 Midnight Lesson
Platform: PSP
Genre: Otome
Language: Japanese
Company: Rejet, Idea Factory
Summary: I didn’t know Yocchin was in this. XD; I’m going after him first. :V
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26th July
2012
written by Splash

Title: BROTHERS CONFLICT Passion Pink [ブラザーズコンフリクト パッションピンク]
Platform: PSP
Genre: Otome
Language: Japanese
Company: Idea Factory
Summary: You play the heroine, whose mother passed away shortly after your birth. Your father gets remarried, and the new wife brings in 11 boys to the family…
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25th July
2012
written by Splash

Title: Gekka Ryouran Romance 月華繚乱ロマンス
Platform: PSP
Genre: Otome
Language: Japanese
Company: REJET, Idea Factory
Summary: hints at spoilers~
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19th July
2012
written by Splash

Title: Time Travelers タイムトラベラーズ
Platform: PSP
Genre: Adventure, Visual Novel (I dare make up a genre of Interactive Cinema, because the entire game is made up of motion cut-scenes)
Language: Japanese
Company: LEVEL-5
Summary: There’s never a dull moment in this game, and I LIKE it.

I imagine myself replaying this in 5 or so years and enjoying it just as much as I did the first time.
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19th July
2012
written by Splash

Title: Digimon Digital Monsters Re:Digitize
Platform: PSP
Genre: Monster raising, RPG
Language: Japanese
Company: Bandai Namco
Summary: This title is more pet care than RPG, as I feared.
They pretty much tried to mesh in a bunch of different game elements that WOULD’VE worked just fine, until they added the letdown of Digimon World 1 elements.

Please, I don’t want to press the feed button 20 times in an hour of play, and backtrack everywhere just so the Digimon can take a dump.. -_-;

Miiight get back to this… after Time Travelers. But really not likely. After hearing from other people’s experience, I’m not going to bother.
Yes you can get portapotties, but that doesn’t fix the item usage hassle, and the items are using up all my money. Do not want.

I would’ve enjoyed an enhanced port of the Savers PS2 game a million times more. That game had a much better bone to work with.
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18th June
2012
written by Splash

Title: Kaeru Batake de Tsukamaete Portable [カエル畑DEつかまえて☆彡ポータブル]
Kaeru Batake de Tsukamaete: Natsu Senbokuryou Sansen Portable [カエル畑DEつかまえて·夏 千木良参戦! ぽーたぶる]
Console: PSP
Genre: Otome
Language: Japanese
Company: Takuyo
Summary:
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2nd June
2012
written by Splash

Title: Kamisama to Koigokoro 神さまと恋ゴコロ
Console: PSP
Genre: Otome
Language: Japanese
Company: Takuyo
Summary: kitaaaa ktkr!! Just finished one round of Seiji’s (Taniyama Kishou), Kenga’s (Eguchi Takuya), and Ikuto’s (Tachibana Shinnosuke) routes! Gonna go around to the other characters.
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